#if defined TECHNO_XP || defined MAGICAL_GLINT || COLOR_BLOC_SELECTOR == 2 || COLOR_BLOC_SELECTOR == 3 || AURORA_COLOR == 5
    vec3 hue2(float h) {
        float t = h * TAU;
        vec3 rgb = vec3(sin(t) * 0.5 + 0.5, sin(t + PI * 0.5) * 0.5 + 0.5, sin(t + PI) * 0.5 + 0.5);

        return rgb;
    }
#endif